“Never, ever underestimate the degree to which people will scatter themselves into a deep fog in order to avoid seeing the basic realities of their own cages. The strongest lock on the prison is always avoidance, not force.” (Stefan Molyneux)
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Tuesday, 18 December 2018
Pandemonium: Chapter Four: Refuse/Resist!
by Mark Anthony Pritchard (aka Rorshach)
Everything has changed.
'Get up.’ I screamed, as the creatures lurched into the room, dog-like paws grasping the window sill, lifting their large bodies through the battered frame, and revealing the hirsute forms behind the terrible eyes that had awoken me to their presence.
The creatures were different in form to the troglodyte monsters of my first night, but just as terrible. Seven feet (at least) in height, emanating a wet dog scent that I dimly recall from a brutalised memory of my life before this, standing on two crooked legs, the creatures formed a wall of assault, and prepared to attack.
Waking at my cry of warning, the sleeping people reacted as they did on the first night, and began to scramble for cover, heading towards the main door in the room. The beasts, angry at my warning cry, let them flee, and immediately set their sights upon me, striding awkwardly on two crooked canine legs towards my supine location on the damp mattress, their intent was murder, and I was to be their prey.
But, just as my bloody and violent demise seemed imminent, something most peculiar began to manifest itself, a sense of defiance that came from a place that I still cannot locate.
Whereas before, when confusion and fear took hold of me, and I ran with the others, this time, I refused to fly into the night, and instead made the immediate decision to stand my ground, and fight back against the intruders.
Why I chose such a seemingly suicidal course of action, I do not know, but my mind was made up. I would fight, and I would fight to the death. I would not run, and I would not cower in fear. I was going to take them down, one bloody beast at a time.
As amazing as it might sound, this is what happened next.
The first beast threw itself at me with the force of Armageddon unleashed, aiming for my throat, but in doing so took it’s eyes away from the pencil that I still held in my right hand, which I used to devastating effect. Side stepping it’s awkward, blood-crazed lunge, I deftly pivoted my bodyweight backwards, then violently forwards, thrusting the pencil through it’s left eyeball, a strike that elicited a howl of rage from the surprised beast, that rocked the room to it’s very foundations.
With the beast writhing on the floor, incredulous in pain that it had never suspected would be forthcoming, it’s comrades, equally shocked, howled to the ceiling in a gnashing wail of rage that spoke of utter surprise.
This was not supposed to happen.
Why was one of the victims fighting back?
Surveying the room, as my fellow refugees continued to flood through the door, and the motionless beasts slobbered and growled in stilted incomprehension, the one thing on my mind was, find a weapon, and use it, now.
There it was, on the floor, exactly what was required, a plank of wood, four feet long, and a discarded old T-shirt.
With a surge of aggression thundering through my body, a jolt of electric life that thrilled me more than I could ever possibly describe, I took the plank of wood, wrapped the shirt around it, and lit the cloth with the candle at my bedside. With fiery implement in hand, and with the beasts dithering with indecision, I set to the pack, determined to press home my early advantage.
The first beast, howling on the floor at the treatment I had dealt out, was my initial focus of attack. The thing was wounded, not deceased, and death had to be dealt out, as a warning to them all. Mess with me, and I will leave you dead on the floor, a bloody corpse of permanent extinction. That was the message, and I was the perfect vehicle of delivery.
Kicking the fallen form of the wounded beast square in the groin, a strike that elicited a squeal of complete surrender, causing it to squirm over onto it’s belly, I thrust the flaming torch directly onto it’s hairy back, and stepped back to enjoy the result.
The monster burst immediately into flames, creating a bonfire effect that illuminated the entire room in bright light, a fiery spectacle accompanied by deafening screams of the dying beast, a death cry rattle warning it’s brethren of what was to come if they continued their attack.
As the creature burned, a rage enveloped me, a ferocious frenzy that is beyond explanation, a blood-lust of violence for the pure sake of violence, and a desire to smash and burn until nothing was left.
Screaming my battle cry, a genetic memory from another time, another life, another existence, the beasts, seeing the madman roar before their fallen comrade, completely unafraid, began to back away. My immediate instinct was to charge, and so I did, straight at them, six awful beasts versus one ferociously determined man.
It was no contest.
Discarding all concern for their fallen soldier, the creatures panicked into a hasty and ill-disciplined retreat, and began to fall back out of the very window where they had made their initial incursion.
Shrieking, crying, punching and beating each other, they were a routed army in full desperate flight, it was each beast for itself. Comradeship vanished, and the desperate need to run and hide was now, finally, being experienced by the predators themselves.
Watching their retreat was not an option, and I chased after them, determined to wreak my violence upon them once again, which I did, catching one of the beasts as he fell onto the ground. With it’s large muscular arms raised in terrified surrender, I refused all notions of mercy and thrust my flame encased receptacle straight through it’s mouth, staking it into the muddy ground, as I roared my final victory song at it’s fast retreating, escaping troop.
Now, an hour later, with the adrenaline of battle slowly subsiding, I sit comfortably in the centre of the same room, two dead predators cooking on a bonfire outside, a meaty feast for my hungry human companions, and everything has changed.
The people, individuals no more, they want to talk to me now.
They have wanted for me to talk to me for a while, but first, they must wait, as I write, and record, the great victory of today.
In a few short sentences my pencil shall go down. The pencil is a weapon, and the lesson here is to use it well. There is blood on my hand, on the page, and my rage is simmering down. It is time to address my tribe, and this is what I shall tell them.
When attacked, you do not retreat, and scurry away as individuals to be picked off by the advancing tribe. Do so, and you lose, and losing is no longer an option, not here, not now that I am fully awake. The time for retreating is over, now is the time to attack.
I look now upon this bloody stump of pencil, extracted from the eye of a dead monster, and finish the final line of my journal, before the speech is made.
It’s time to talk to my men, to feast on beasts, find lieutenants, and plan for the next stage of our joint operation. For together we REFUSE to lose, and together we violently, aggressively, triumphantly RESIST.
Labels:
fantasy,
Free Book,
Horror,
Mark Anthony Pritchard,
new fiction,
Original fiction,
Pandemonium
Thursday, 23 April 2015
Comic review: Beyond Belief #1- A Safe Place
Writers: Ben Acker & Ben Blacker
Art: Phil Hester & Eric Gapster
Publisher: Image Comics
Released: 22nd April 2015
In my recent review of Drones #1 I talked about comic books creating a safe place where the world doesn't exist, a friendly place where you can bury your head in the sand and have a fun filled time in fantasyland immune to the world around you.
I’m not trying to be unkind here. I’m just creating an image, and trying to encapsulate what comic books are trying to do.
Drones #1 didn’t work because it was creating a comedic fantasy world with too many real world nasty realities. Those real world realities destroyed the fantasy world and what was left was a distastefully flippant book about US Imperialism and drone warfare and how anybody who resists is a ‘terrorist.’ When you bring real world concerns into your comic book narrative it can get quite tricky, especially when you are making light of those concerns as was done in Drones #1.
Beyond Belief #1 is a better book than Drones #1 because the fluffy fantasy world that it creates remains intact from beginning to end. It’s a head in the sand book, and the real world does not get a look in. It doesn’t really matter if I like that world or not, what is important is that the book has created it’s own space, and within that space a fantasy narrative can take place that people will either enjoy, or reject.
The book is about two loved up ghost busters. They drink, they quip, and they use their love of each other to banish the negativity that feeds evil spirits. They exist in comic book neverland, so no mobile devices or Internet, or anything else that could date their adventures to any particular decade are apparent. Their clothes are old fashioned, they are posh, and the guy has the kind of moustache usually only seen on old movie stars from the 1930’s. It’s all very twee, very cosy, very cute, self-aware, and nice. The dialogue is clever, the two lead protagonists bounce off of each other, enjoying each other’s company, and you’d have to be a real cold-hearted curmudgeon to say something nasty about it.
The art, although it’s a story about ghosts and evil spirits, is in perfect step with the tone set by the narrative and dialogue. It’s friendly art, there is no threat here, it’s a book that you could give to your kids, and it would probably make them smile, as it’s all very deliberately light, silly and humorous.
Ghosts have never seemed friendlier or less threatening, and as you follow the adventures of the two loved up protagonists you never for one panel feel that they are in any danger of coming a cropper. They’ll beat the ghosts, have a drink, and move on to their next adventure.
If you want a friendly comic book about nice people then you’ll love Beyond Belief #1. It is inoffensive, light heated, head in the sand comic book fun. The book does what it is supposed to do. It creates that safe comic book fantasy safe place, and if you want to join these nice fantasy people then jump right on in.
There’s nothing offensive here, but nothing vital or particularly thrilling either. It’s a nice book, for nice people, reality is banished and I’m not going to be the horrible guy who kicks down the door shouting about real world nightmares. The book is a safe place, and there’s nothing wrong with that.
Rating: 7/10 (A safe place comic book with nice characters and witty dialogue)
Labels:
Beyond Belief #1,
comic books,
detective,
Drones #1,
fantasy,
ghosts,
Image Comics,
The Thrilling Adventure Hour,
twee
Thursday, 26 March 2015
Review: Conan the Avenger #12- Dreaming of pretty girls, wizards and monsters
Writer: Fred Van Lente
Artist: Brian Ching
Publisher: Dark Horse Comics
Released: 25th March 2015
Dreams of pretty girls, of wizards, monsters, and far away lands of legend, myth and adventure give you a reason to live, a reason to battle through the hangovers, a reason to keep on writing, to keep on dreaming, to keep on living.
For if there cannot be anything better in this world, write it, and live it in your mind.
I can sense that feeling of silent desperation and loneliness when I read Robert E. Howard. It’s a feeling of disconnection from his world, and a longing to go back, to be somebody else who could be brave, strong, fearless, a leader with passion in his life, a passion that drives him, that makes living not a chore, but a pleasure.
Reading ‘The Adventures of Two-Gun Bob’ by Jim & Ruth Keegan (the excellent short at the end of Conan the Avenger #12) I get a sad sense of who Conan author Robert E. Howard actually was. It’s not a happy tale. Dreaming of being somebody else, of a beautiful woman, of a ship, a monster, a beach, he wakes to reality with a hangover:
‘Dreams, and dreams and the ghosts of dreams. Last night I was drunk but there seems to be no especial hangover this morning.’ (Robert E. Howard)
Looking on the bright side, at least his head doesn’t hurt from the wasteful nothingness of the night before. He can write again, make something happen in a world that he feels no connection to.
Conan is essentially a boyish dream, a fantasy character that allows you to experience a life you want to live, but without the difficulty that real life contains. You get the muscles, the cool hair, the exotic locations, the monsters, the wizards and the pretty girls, and you don’t even have to put your pants on and leave the house to get it all.
But live there for too long and you will start to rot from the inside. You cannot hide from the real world forever. You can try, for a while, but reality has a way of getting to you, and of bringing you kicking and screaming back to that dull grey place that you don’t want to be.
Reality can be awful disappointing, and people are never as interesting or courageous, as you want them to be. If people were like the characters in Conan comic books then I would be surrounded by heroic, honest, strong, morally upright, beautiful, monstrous, interesting, passionate, deceitful, mendacious, scheming, mysterious, fascinating people. Guess what? I’m not surrounded by those kinds of people.
I’m surrounded by the bored, the lonely, the stupid, the uninteresting, the cowardly, the trapped, the dreary, the suspicious, the petty, the angry, the spiteful, the lost, the indifferent and those just stuck in an endless routine of keeping their heads down until the day that they die. That’s real life, and it’s hard to square it with what you read in a Robert E. Howard story about Conan. You end up asking, where are the heroes? Where are the villains? Where are the interesting characters? You find none, and it’s bloody depressing, so here’s my solution to the problem. If you cannot find somebody who interests you, then be the person who interests you.
Set a goal, go for it, be good at something, achieve something, increase your social status and have adventures. You don’t have to stay indoors, and you don’t have to create worlds in your head. The real world is big enough, and although the people might seem a bit dull and predictable compared to the wonderful characters of fiction, there are real adventures waiting for you in reality.
Take the masculine essence of Conan if you want to be Conan, and achieve, achieve, achieve, and if you don’t achieve, well sod it, a good failure can be just as much fun as well. There are a million ways to do this, all you have to do is set your mind on a goal, and go for it. Having something to strive for, to get out of bed for, to live for, will be enough, and don’t worry; there will be plenty of wizards, monsters and pretty girls along the way.
Robert E. Howard wrote a lot, probably too much. He created so much, but lived too little, and when life kept kicking him in the guts there was nothing left to anchor him to the reality that he didn’t really care much for anyway.
You have to force yourself to care. Fantasy is enjoyable, but fantasy is not reality. Take the metaphors, the analogies and the moral lessons, and use them to navigate the real, but don’t get the two confused, and don’t spend too much time in a world that doesn’t exist. Fantasy can lead to unhappiness, to self-delusion, it can lead you into voting to be a slave, and reality is a lot more interesting than you might think.
Rating: 8/10 (A happy ending to the arc with some enjoyable moments of humour from a delirious Conan)
Labels:
comic review,
comics,
Conan the Avenger #12,
Conan the Barbarian,
Dark Horse Comics,
fantasy,
Fred Van Lente,
Robert E. Howard
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